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Hello Worldbuilder! I go by [archiveofourown.org profile] Brachylagus_fandom on AO3. I've provided some prompts below, but if you have a different idea, please go for it; I'm excited to see what you'll create for me. Fandoms are listed in the order they appear in the tagset, and tags are listed alphabetically within their fandoms; I've requested Any or No Characters and Original Character(s) and fic/art/meta for all of them.


Do Not Wants: explicit sex or gore (fade to black okay), animal cruelty


Likes:

  • Characters being competent in their area of expertise
  • Outsider POV
  • Missing scenes and alternate perspectives
  • Crack, particularly crack treated seriously
  • Mystery/intrigue, casefic
  • Hurt/comfort
  • Fluff
  • Hijinks
  • Music

Worldbuilding-Specific Likes:

  • Logistics - how does stuff get made? How is it moved?
  • History and its relation to the present
  • Period-appropriate details, esp. in clothing
  • Science and scientific approaches to magic
  • Things that did happen in canon but were only referenced
  • Tech - what's standard, what's cutting edge, how it works. Blueprints always welcome.
  • Cultural attitudes around queerness, race, education, or any other issue 

Art Likes:

  • Vivid colors, or colors used to emphasize parts of the piece
  • I love really bold lines and really soft ones, really realistic drawings as well as really stylized ones 
  • Basically the art equivalent of pastiche - stuff meant to look like canonical drawings or specific periods/styles (e.g., your fave in medieval tapestry)
  • Overlap with In-Universe Meta! In-universe technical drawings/propaganda posters, sketches done by characters

In-Universe Meta Likes:

  • Bureaucracy/paperwork
  • Descriptions of canon events from dramatically different perspective
  • Noodle incidents, either explained or created by the meta

Fairy Tail

Any or No Characters, Freed Justine, Gajeel Redfox, Laxus Dreyar, Levy McGarden, Original Character(s) 

Dragonslayer Magic - I find the various forms of it fascinating, and I would love to see how the different dragonslayers developed their talents. What differences are there (in e.g. training, power, strengths, or weaknesses) between a first and second (or any other) generation dragonslayer who use the same element? Its status as lost magic is also interesting; I think there could be a really fun in-universe meta contrasting what the record says about dragonslayer magic and Dragonslayers' lived experiences with it.

Script Magic - I love both Freed and Levy, and I also really like their different styles of script magic. How do the forms of script magic differ from each other with regards to strengths and weaknesses? How do different styles reflect the caster's strengths and personality? I'd also really love to see clever applications and/or exploits of script magic.


The 39 Clues - Various Authors

Any or No Characters, Original Character(s)

Branch culture - I'd love a deeper look into how the branches work. What social roles do the branches play, and how has that evolved over time? Does it vary substantially from place to place (or big office to small office) or is being an active Tomas agent similar basically regardless of where you are? What are branch politics like? How does being an active member affect your family relationships and relationships outside the branch; is there pressure to engage with the branch exclusively? How does this differ between branches?


Cahill History - In the series, basically every major event in the past 500 years has been tied to the Cahhils somehow. I'd love to see an exploration of an event not covered by the books - or intra- and inter-branch squabbles that haven't made the history books! The early years and first couple generations of the branches must've been extremely rocky, with a lot of the things modern Cahills treat as standard not in place yet, and that would be interesting to explore. The early years of Madeleine's adventures as the first Madrigal could be super fun. Or the previous attempts at unification seen in
Into the Gauntlet!


Technology - I love all the weird tech in the series, and I'd love to see more of it. Development, use reports in the field, various characters' opinions on the latest card-worthy invention… all of it, please.


The Serum - An endlessly fascinating subject. How did Gideon create it and source his ingredients? How did Olivia source the ingredients for the counter-serum after his death? How has it been reconstructed since? How does it work? Is there actually a reliable way to test for it (as a proxy for what branch someone belongs to); if so, how does that work?


The Vespers - How are they structured, and how has that changed over the years? (I'd love to see the org chart.) What are the organization's overall goals? How are the members recruited? Based on Sinead, there's a certain amount of grabbing revenge-seeking Cahills, but there's also some family recruitment if V1 and Arthur Trent are anything to go by. (I would also love to see what's up with the Trents specifically, and how they fit into this mess.) How did the various Vespers in canon come into contact with the organization?


Hunger Games Series - All Media Types

Annie Cresta, Any or No Characters, Brutus, Cashmere, Finnick Odair, Gloss, Lyme, Original Character(s) 


Career training in Hunger Games universe - How does it differ between the Career districts? Is it purely physical training or is there also camera training/interview prep/etc.? What ages of kids are trained, and how are they selected? What is the social life of kids in training like; do they interact with their non-Career friends at all? What happens to kids in Career training who don't volunteer?


Game design for any year of the hunger games - Who gets to design the arena? What sort of Gamemaker politics go into who gets chosen (and who gets to control which areas of the arena)? How does a theme/biome get chosen; are there any restrictions on what Gamemakers can choose? How extensively planned are the arenas in advance (versus going along with the tributes' ideas about/reactions to their terrain); does this differ between Gamemakers? How long does it take to put an arena together? What are some famous (or infamous) arenas?


Leverage

Any or No Characters, Original Character(s)


How the Leverage Team finds clients - What kind of process do they use? Discreet ads, some sort of referral service from people they trust, lurking on forums, some combination of the above, something else entirely? How has it changed from the beginning of the original run to Leverage: Redemption?


Leverage International - I'd love to see how any of the other Leverage teams work. How were their members recruited? What's their group dynamic like? Do the cases they take on differ from the original crew?


Networks between former clients - I love the idea of former clients knowing each other. Is their network something officially done by Leverage, or did they meet in other ways? Do former clients seek each other out by the latest headlines Leverage has generated? Do they keep up to date on the team's antics? What are the clients' feelings about each other?


The Mysterious Benedict Society (TV)

Any or No Characters, Martina Crowe, Original Character(s), Sticky Washington


Boatwright Academy - I loved the glimpses we saw of it in the show, and I'd love to know more. What subjects are taught there? How does one apply (and, given he was on the run followed by at an unaccredited school, how did Sticky get in)? What's the social environment there like?


Other Exceptional Children - The two we saw in season 1, or any of the Boatwright kids (in another world), or Number Two and Rhonda, or any others Mr. Benedict might've come across. How did they find and complete the tests? For the two in season one in particular (and any of the others in general), how did they react when what Curtain was doing/Mr. Benedict had done came out?


Tetherball - A surprisingly homoerotic sport! What does the intermural/professional scene look like? What about the intramural scene at, e.g., the Institute or Boatwright Academy?


Murdle (Video Game)

Any Murdler, Any or No Characters, Deductive Logico, Original Character(s), Inspector Irratino


Murdle Investigatory Methods/Forensics - I'd love to see how the investigatory work behind a murdle case works. Are Logico and Irratino handling the evidence, or are their specialists who determine whether the weapon contained a live animal?


Murdle Legal System - Why do murdlers only get a week in the rich people prison (if that)? For that matter, how does Irratino fake his death in the prison every week? And why is a lawyer considered a bludgeoning weapon and not a suspect?


The Old Ruins - I love these. They lend a spooky atmosphere wherever they crop up! Are they all, in fact, the same ruins, or is that merely a trick of the eye (plus perhaps them being built by the same person)? Are they in fact haunted, or is there a more mundane explanation? Who built them in the first place?

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